![]() ![]() This first installment in a new series offers a solidly constructed world, endearing characters, and lots of fantasy-based adventure with fast-paced action. As the Adventurers' wards begin to fail, the apprentices must uncover the traitor and save their city. ![]() ![]() The initiation turns dangerous when monsters attack and Jett is paralyzed, while Zed discovers he possesses an innate ability to sense and use magic-and forbidden magic, at that. Along with Jett and Liza, their fellow apprentices, they face a daunting initiation: they must survive the night outside the protected city walls. ![]() But both find themselves chosen by the Adventurers Guild Zed snatched from the Mages, and Brock pressed into spying for the Merchants. Neither of them wants to be a Knight or a Healer-and certainly not an Adventurer, the most dangerous job of all. Brock, whose parents are members of the Merchants Guild, expects to become a Merchant as well. Zed, who is an elf-blooded boy, hopes to be chosen as a Mage. Zed and his friend Brock are anxious for the Guildculling, when those who have come of age will be assigned to one of the Guilds. Gr 5-8-Ever since the Day of Dangers, when the land of Ferryn was attacked by monsters, the city of Freestone has been protected by wards of the Adventurers Guild. ![]()
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